Many things will need changes (minor or major) once processes/threading is
working. But implementing threading/process/memory management (GC) needs
some major compiler adjustments (and in general a stable compiler). For
this we need some good showcases of what currently can be done. For this,
networking, vmware svga et al are good things. (And they provide some for
Post by Sebastian SchockeNot necessary is a bit presumptuous in my opinion.... Let me explain why
Currently, there are people working on all kinds of parts of Cosmos. To
many, GUI is completely irrelevant... Yet there are people working almost
exclusively for that. Support for resolutions above 320x200 was seen as
completely unnecessary, yet someone wrote a VMWare SVGA driver and now we
support massive resolutions.... And, there are tons of people happy and
excited about it.
There are lots of people screaming for Filesystem support, yet it is
completely unnecessary in my opinion. At least, until we have processes,
threads and memory management sorted out.
So who is to say IPv6 support is unnecessary. Maybe to Craig Adams it is,
but to the guy envisioning writing an embedded internet router running on
Cosmos, IPv6 is sure as hell important.
So in short, if you want to work on it, and it excites you, do it. Even if
the entire thing gets rewritten when threading and memory management are in
place, at least there is a base, and an understanding from the code how to
handle the protocol.
In the end, if I can run a web server on Cosmos, and it supports both IPv4
and IPv6, I am going to be happier than only IPv4 support.
----- Original Message -----
Sent: Saturday, March 10, 2012 3:33:24 PM
Subject: [Cosmos-Dev] Re: IPv6 Address
personally i never had experience with ipv6 before,but i thought maybe you
guys want add ipv6 support, i collect some references (RFCs and PDFs) from
internet. i can work on ipv6 but if it's not necessary (as Craig Adams
said) its better for me to work on something else!
I'm kinda disappointed ...
Post by Sebastian SchockeIf you want to tackle this, feel free. I am not so well schooled in IPv6
as I am in IPv4, so any help would be appreciated.
Post by Sebastian SchockeThe basic idea would be to detect an IPv6 packet in NetworkStack.cs
where we receive the raw EthernetFrame, and then pass it on to the IPv6
classes to manage the rest.
Post by Sebastian SchockeAlso, you would have to write an OutgoingBuffer class for IPv6, to
handle the sending of IPv6 packets, and then update NetworkStack.Update()
method to call the outgoing buffer.
Post by Sebastian SchockeLet me know if you do start this, then we can chat and I can try and get
you going.
Post by Sebastian Schocke----- Original Message -----
Sent: Friday, March 9, 2012 11:23:24 AM
Subject: [Cosmos-Dev] IPv6 Address
source2\Kernel\System\Cosmos.System -> Network -> IPv4
can i work on IPv6 ?
I created IPv6 Address Class. I'm not able to test this code in cosmos,
i create new project and tested it, it's working fine.
Post by Sebastian Schockeshould i move forward? complete Address.cs Class and create IPv6 version
of 'ARPPacket_Ethernet.cs, Config.cs, ICMPPacket.cs ...' files ?
Post by Sebastian Schockehttp://pastebin.com/7SbE11P8
http://ge.tt/1qHj7mE/v/0?c
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